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Credits and billing.

One credit is one cent of usage at a published rate. You see an estimate before you send and a receipt after. You never pay for MMNTM's own mistakes.

What a credit is

Cost is computed from the tokens a run actually used, multiplied by a published rate (2.2× the underlying cost), then rounded up per run. There are no per-message flat fees and no hidden multipliers: the receipt on every card shows credits, steps, time and tier.

What is free

  • Fix rounds. When a check fails and MMNTM repairs its own work inside the run, those rounds are not billed.
  • Versions and restores. Saving, restoring and browsing versions never cost credits.
  • Runs that do nothing. A run that used no tokens is not charged.

Plans

Free300 credits to start (once, at sign-up), 3 projects, MMNTM Fast. A daily cap protects the free tier.
Pro$25 a month · 2,500 credits, unlimited projects, MMNTM Pro and MMNTM Max, publishing. Unused plan credits roll over up to one month's allowance; top-ups never expire while subscribed; twelve months after a subscription ends, what is left expires.
TeamComing soon: pooled credits, shared projects, SSO.

Top-ups: 1,000 for $12 · 5,000 for $50 · 20,000 for $180. Bought credits stay with you and are never auto-charged. Full detail on the pricing page.

Spend controls

Every run has a step cap, a per-run ceiling, and a loop detector that stops a run repeating itself. Every account has a daily ceiling on usage, generous on paid plans and tight on Free; it counts the work MMNTM absorbed for free too, but not runs that failed on our side. When a run would exceed your balance, the Send button tells you before anything is charged.

Cancelling and refunds

Cancel any time from Settings → Billing; your plan stays active until the end of the period and bought credits remain. Refund requests within 14 days are pro-rated. Runs that fail for reasons on our side are not charged.